martes, 18 de junio de 2013

And this is how it looks

Hello Spacefolk & Robo-maniacs!!

This week we introduce you our HUD prototype. Since we’re in a pre-dev, stage the results may differ from this image, but this is actual the graphic style and our initial GUI idea.



According to our HUD, what you can see here is the end of a match. In this battle, the player has faced the enemy until the inevitable one on one, Gladibot against Gladibot.

At the left bottom corner, the first window we have is the Current window. It shows you the stats from both Gladibot and pilot that you’re using this turn. You can ask us for a good stat explanation anytime, but we don’t want to oversize this post, so we’re going to leave that for another one .

Next to the Current window, you have current Gladibot’s “hp”. The integrity of each part is shown in those green bars. If any part’s hp reduces to 0, that part will be unable to use.
A Gladibot can stand in the arena without arms, legs or sensors (HEAD), but they can’t stand without the hull.

At the right bottom corner you can see the Objective window. Just as the Current window, this displays your target stats. Next to the left we have the objective bars to show you it’s integrity. Attacks can’t be aimed directly to any part, the hits are spread among the full gladibot, according to their arm specification (i.e. shotguns have more spread than rifles).

Between Current and Objective window you can see the scoreboard. Those lights under the team’s name show how many gladibots has each team. Over the scoreboard you can see the turn’s clock. We have set the initial time at 40 seconds per turn.

The last detail is the window at the center top of the screen, the turn bar. Turns are represented with the image of the gladibot and its pilot below. As there are just two robots you can see the turns are consecutive.

And this is it for today! See you tomorrow ^^
Stay alert – Gladibots Team

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